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  • 1

    posted a message on No Sharks? What?
    Quote from AMPPL50»



    Most of the time, it seems more sarcastic than serious, unless you missed the bit about dolphins being killable.




    And why do sharks HAVE to be a common waterborne hostile mob? There's more original options, such as jellyfish, dolphins (After all, dolphins are among the few animals that kill for fun, and it would be easy to make hostile dolphins look like they're from a separate species), stingrays (Specially if Mojang want to make griefing swimming pools more fun), sea snakes, electric eels, moray eels, coelacanths, crustaceans of unusual size... There's a lot of options, even if only RL animals are considered (Specially as the game already has comparatively obscure flowers and Ocelots, which are pretty rare in fiction, which means that obscure animals can be used as well), to the point that using sharks as a hostile water mob would feel almost painfully uninspired (Specially coming from a game where ocelots can scare away human-sized walking exploding shrubs, there's flying fireball-shooting jellyfish, and there's an entire mushroom-themed biome).



    The "reasoning" was most likely a sarcastic response. They most likely won't be rideable, but not due to some weird concerns.
    Parrots can detect nearby mobs, practically acting as pseudo-short-range radars.


    Alright, makes sense.

    Also, all of these ideas you offered aren't any better than sharks, mainly because they're all real-life animals. To be honest, sharks would make a terrible choice for a common ocean hostile mob for that same exact reason; I just think they'd be good to add because, well, we have neutral predators like wolves and bears, so why not have neutral sharks?

    Stuff like Mob A or other mythical/made-up sea monsters would be really good as hostile sea monsters.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on No Sharks? What?

    Just use a boat, problem solve.



    Nobody cares about rideable dolphins. It's just her baloney reasoning that's triggering us.

    Quote from leonelmegaman»

    Actually,Sharks would make good enemies to discourage players to just swim on large bodies of water and to start using boats as a way to travel on oceans.


    The statements provided are weak for a feature that would be so interesting and benefit the game.



    Sharks wouldn't really be good enemies, as they'd probably qualify as animals, which, according to Jeb, shouldn't be overtly hostile.

    They still should be added in one way or another.

    Quote from Wolftopia»

    You see, each update that sounds awesome is just too good to be true. The recent updates haven't been anywhere near as good as they could have been.


    Fun Fact: They actually removed the parrot-cookie thing, and are now using as an excuse to not add sharks.


    Though it seems like this thread has a lot of support to you, to Mojang/Microsoft it does not. They could care less. They wouldn't mind if you stopped playing the game and never gave them another penny. The amount of people that have commented on this post is just a small fraction of those who are still playing the game and giving Microsoft money.



    Did they remove the "killing them with cookies" mechanic?

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on No Sharks? What?
    Quote from Wolftopia»

    Some News Somewhat Related To This:

    It has been confirmed that dolphins will not be able to be ridden, as it would be "animal cruelty."


    Now, I'm not too upset at this not being a feature for dolphins, but the reasoning is doltish in the same way as the no shark reasoning.


    Same here. I don't care for rideable dolphins, but this is just stupid. How about riding pigs? How about killing farm animals for meat and leather? How about poisoning parrots with chocolate chip cookies, for the love of God!?

    What next? Fish can't be caught because it's animal cruelty?
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Tropicraft (v7.0) Tropical Realm, Palm Trees, Volcanoes, Beaches.

    Aw yeah, it's updated!

    Kinda sad that the monkeys aren't drunkards anymore; I loved how they were back in 1.4.7.


    Also, for some reason the hammerhead sharks don't have a swimming animation, and the marlin/schooling fish don't turn on their sides when stranded.

    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!

    Anyways, I know spawn rates have always been an issue, but they seem to have hit this update really hard.


    In the Wyvern Lair, I can barely find any bunnies, snakes, or wyverns. Guess what I can find? Everything else, even including hostile mobs.

    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from stealthymemes»

    So.... I was killing a wyvern I had tamed and suddenly a translucent (almost invisible) wyvern appeared, I'd like to know if this is a glitch or purposeful?


    That's a ghost wyvern, a new addition to the mod.
    Posted in: Minecraft Mods
  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from nubbin2003»

    I think the transformation via villager flesh is a good idea, and i think that if a player becomes one, they should have it uncontrolled at first, but completing quests for "the one who lurks in the abyss" (some sort of demon king) you can control it, and even transform at will, kind of like in witchery.


    The "lurks in the abyss" thing is probably a sea monster
    Posted in: Minecraft Mods
  • 2

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Anyways, aside from the awesome Hydra Raptorfarian gave us, these hints also came.


    One that will make your skin crawl
    One that will make your blood boil
    One that calls out in the dead of night
    One that ticks like a clock
    One that will haunt you're dreams at night
    Those that are down where the wicked witch goes
    One from beyond this world
    One who lurks within the abyss
    One who completes the title
    One who breaks the title


    Here's what I think they are...


    One that will make your skin crawl - Probably a Wendigo
    One that will make your blood boil - Either a vampire or something else
    One that calls out in the dead of night - Probably a werewolf
    One that ticks like a clock - ???
    One that will haunt you're dreams at night - Ghost
    Those that are down where the wicked witch goes - Goblin
    One from beyond this world - Probably some kind of extra-terrestrial or shadowy beast
    One who lurks within the abyss - Kraken
    One who completes the title - ???
    One who breaks the title - ???

    Posted in: Minecraft Mods
  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from raptorfarian»

    In celebration of 250,000 downloads we will, over the next few days, be showcasing some of the phase 2 creatures (everything after the undead).

    Starting with the hydra:


    awesome snek
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    OK, Lycanite; I reported two issues on GitHub.


    Also, I see you changed so many of your mob concepts. I my opinion, some of them were for the better (Maugs being ursine rather than canine, completely leonine Feradon, etc.) while others were either kinda mixed (Quillbeasts being more hystricine than erinaceous, Iorays being able to fire lasers) or just a complete letdown (Herma and Calpods being innately hostile). Will you change some of them?

    Posted in: Minecraft Mods
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