I've been trying to goole and read up on such topics, I know that when MC went from 1.12 to 1.13, it kind of brok the world, that the bioms didn't blend in well anymore and made huge world errors. So, will the same happen from 1.13 to 1.14 ? or can we who runs servers, keep the world going when version is released ?
- when MC went from 1.12 to 1.13, it kind of brok the world, that the bioms didn't blend in well anymore and make huge world errors. So, will the same happen from 1.13 to 1.14 ? -
As far as I'm aware, it didn't break the world or make huge world errors. (It probably could, but not necessarily. Even less so in later releases of 1.13, I think.) But to answer your question somewhat, Minecraft: Java Edition 1.13 had a large(?) map format change (due to now, very basically, storing blocks as strings (e.g. "minecraft:stone") rather than numbers (e.g. 1), thus requiring a "big" conversion from the latter to the former), while Minecraft: Java Edition 1.14 doesn't seem to have such a map format change from what I can tell.
In my opinion, if you're paranoid, you can either make a backup of the world and just try it, or wait and see if there are reports about problems with this once 1.14 releases, and then make a backup and try either if there are no reports or once those reports have been fixed.
TL;DR: Simply make a backup of the world, then just try it.
That sounds promesing, Thank you for the answer, we have done a lot and would hate to start over again, and we want the new features, So we will just have to waite and see, but thank you for that in-depth reply !
This sounds superfluous, I know. But I can prove it's Not:
know that when MC went from 1.12 to 1.13, it kind of brok the world, that the bioms didn't blend in well anymore and made huge world errors
because I'd looked down from a narrower patch of the Mesa-top of Badlands (Biome) ; everything was so tiny it ook many looks.
But I - just - happened to See, that there were slowly-waving Sea Grass down there! I was like: oh, there Were some not-accessed parts of this that'd newly-Generated, with 1.13! ; and I can tell you, that this was some of the innermost, most-AMIDST (as the Map App. , heh ) Terrain, and I would've - (it was like) hell (well, most Nether-like let's say, which was formerly F3'able as that, such [Dimension, "Biome"-even]), I would've wanted to Notice, anything but the-continuing, ever-"same" (varieties of, by Biome) Terrain - to not get-Lost as much /often, but it was all the same, No- Errors /"Lines," whatever.
And Built a few "Villagers" out of Stained Clay down by one of the Riverine, Water sections, surrounding it. Heh.
1.12 > 1.13 made significant changes to the ocean biomes which caused major discontinuities where chunks generated under the old and new algorithms abutted. (Originally planned changes to water physics that would have griefed most water based builds wre reverted due to community outcry, but changes to the spawning of old mobs [bad, but tolerable] and rulesbreaking changes to the spawn requirements for the new mobs [coercive of Ms/Mj's One True Way] remain.)
1.13 > 1.14 seems (at present) like this sort of thing will be absent so the terrain should match much better.
The main issue for moving servers from 1.13 > 1.14 would seem to be the extensive changes made to village/villager mechanics: these effectively 'brick' all old iron farm, trading hall, and villager-based farm designs. Whatever time and effort building these your players have expended builing these will be rendered effecteively wasted by the changes. (Depending on the playstyle of the server, the significance of this could range from meaningless to prohibitive.)
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I tried to update my world from 1.13.2 to 1.14 snapshot. It looks like my trading hall is working and villagers have kept their unlocked trade options from 1.13.2. But I have not tried if they restock. I suppose If they don't It should be enough to add a workplace blocks to their cell. Or is free movement required to replenish supplies?