Ok, I see, the spacing-apart of the re-writing had a protective effect on the data. My guess is that it has to do with separating the bits into discrete chunks which prevents bleeding. I might be able to implement that concept in a 1-bit writer I've been working on. Thanks!
Since speed is such an issue with delay-line memory I've been tinkering with RAM. After having made some RAM though, I now have a very great appreciation for just how compact a Repeater-loop is in terms of data storage.
Fast delay-line memory is going to involve having multiple loops in parallel with each other, with a Byte-sized register having 8 storage loops. However, doing this means that your "Window of Operation" to read, write or delete data shrinks to an incredibly short period of time. A "Re-writing" unit that can handle data streaming by that fast might even run into some trouble with its torches burning out. Damn.
I think practical high-density data storage solutions are going to have to wait for 1.7's pistons, either for implementing the "Delete" function which has cause me so much trouble or for making a "Punch-Card" system out of stone and glass.
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.