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I had a question about my redstone circuit. I have four identical cells in close proximity to each other;
they are small bonemeal powered two-tall flower farms on a 1-tick comparator clock with an off-switch.
Three of the four cells work just fine, but the fourth does not want to work. The observer that I use to look at
the comparator clock output outputs a constant signal, rather than a fast toggling signal. As far as I can see, all
four are built identically, so I am not sure as to why the fourth does not work. See attached images, these are two
of the four cells adjecent to eachother; the right-hand one is the one that functions properly, the left-hand side
is the faulty one.
Can anyone tell me if they see any differences? Or if you have an idea as to why it does not work.
Note that I already checked the chunk borders, and each cell is fully in the same chunk (coincidentally).
edit: I am playing in version 1.13 full-release
The faulty cell started working; I just left it alone since I posted first and now it works.. at half the speed of the other 3, but at least it works.
No idea how or why.