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    posted a message on Scenter 3.12.0 - Scent Out Hidden Ores

    @ vvixen231;

    When the game first starts open "Options" then "Controls" and finally near the bottom of controls you'll find "Scenter Mod". In there you can change the 3 controls that make Scenter work.

    HTH

    Lou

    Posted in: Minecraft Mods
  • 1

    posted a message on Problem making Brown Dye

    According to the Wiki (https://minecraft.gamepedia.com/Minecraft_Wiki) place, one cocoa bean cluster center crafting table and get one brown dye.

    Did you try that?


    edited 07 Mar 2019 18:00 PST

    The cluster of cocoa beans you get is brown dye!

    I placed one bale of white wool together with one cocoa bean cluster on the crafting table and got one bale of brown wool.

    Posted in: Discussion
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    posted a message on LiteLoader

    My LiteLoader shows up on the upper right side of MC (a tab that becomes a chicken). That's where LiteLoader Mods show up too when I click the chicken.

    HTH

    Lou

    Posted in: Minecraft Mods
  • 0

    posted a message on More mobs, more atmosphere!

    If YOU want this hire someone or learn how to write Mods...

    Please don't FORCE the rest of us to play your game.

    Posted in: Suggestions
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    posted a message on Villager house spawning bug 19w07a

    @ susieyurei;

    WorldEdit (a Forge Mod) can fix that!

    Go to the most NW corner that is bad and //pos1 (wooden axe). Got the most SW corner and //pos2 (again wooden axe).

    //expand 20 20 u (you can //expand more or less as needed. //expand as written expands up and down 20 blocks).

    Forgot 1 step, //regen.

    HTH

    Lou

    Those little bugs happen often, WE fixes then quickly, any oops by the miner too.

    Posted in: Recent Updates and Snapshots
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    posted a message on [SOLVED] Regenerate parts of the world, already explored (into different biomes)

    No, there is not. Since the game bases it's generation off of the world seed it'll always generate the same things in roughtly (if not exactly) the same location. The easiest way to do what you're talking about would be to find a seed you want/like and them move the .mca region files containing your stuff from your current world to the new one. This will slap your builds into the world, at their same relative position, while allowing the world to generate new terrain based off the world seed. If you don't know what region files your stuff is in you can use https://dinnerbone.com/minecraft/tools/coordinates/ to clarify which files(s) you want. The drawback is region files are like 32x32 chunks in size so this moves rather large areas and you'll have to do some terraforming to make the imported areas look more natural.


    If you're looking for a plugin (meaning you're running it off a server) then Spigot 1.13.2 should have WorldEdit (at least a Beta) available so you can make a schematic and import that to the new seed, this would be a more targeted approach but can be annoying for people who haven't built a server before.


    I'll also remind you that a nether hub for transportation significantly reduces travel time and you wouldn't need a new seed if your willing to put in the work for a transportation system. Using boats on packed ice in the nether it takes less than 1 minute to travel the 13k overworld blocks between my world spawn and gold farm. Not everyone likes doing this but it is a system for traveling quickly across worlds that I feel like people forget when they say stuff is 'too far' from their base.




    Quote from bl4ckv0id»

    thank you! thats a perfect answer ;)




    See WorldEdit //regen, I don't know whether it will add new blocks and items on an upgraded world but it will restore your world to what it was originally (bedrock to altitude) if you desire.

    I've found strongholds are often flawed or missing, //regen using //pos1 and //pos2 corrects the glitch.

    HTH

    Lou

    Posted in: Discussion
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    posted a message on NBTExplorer - NBT Editor for Windows and Mac

    My path follows; C:\Program Files (x86)\NBTExplorer. This works on my windows 10.

    I cannot recall whether I made the directory or the computer created it.

    HTH

    Lou

    Posted in: Minecraft Tools
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    posted a message on Macro / Keybind Mod
    Quote from awjjackrl»

    Is there a version of this for forge, or an alternative mod for forge?


    1.12.2 yes.

    You need both LiteLoader (1.12.2 there are instructions to extend it or install it with Forge, I extend) and Macro/Keybind 1.12.1 (0.15.4 works with 1.12.2).

    There is nothing beyond 1.12.2 that I'm aware of.

    Lou

    10 Feb 22:30

    There is a problem that I forgot to address, Forge and LiteLoader conflict much above Forge 2705. Check back a few pages and that should become clear.

    Posted in: Minecraft Mods
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    posted a message on Pardon my rant....

    I'm trying (sort of) to become a touch typist. I deviate from MCs recommended ASDW. I use A for left, S for Sneak, D for /Descend (MoreCommands & WorldEdit), F for Forward, and G for right.B is Backwards C is Chat, T is open/close inventory. Spacebar is Jump,

    I have the majority of macros assigned to left-hand keys.

    My Lmouse is Attack or CTRL left for //POS1 (WorldEdit), Rmouse is Place or CTRL right for //POS2, The center (Scroll when pressed( is /pick, /refill (It copies the block where the crosshairs are), mouse 3 is /fly & /noclip on, mouse 4 turns off both fly & noclip, it turns on /instantmine.

    You can configure your mouse and keyboard any way you like. I put a fair amount of thought into my current setup, GL to you.

    Lou

    Posted in: Discussion
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    posted a message on Pardon my rant....
    Quote from gnatpiz»

    I found that mouse and ordered it. So, tell me about it? It's about binding the commands I want most to the 7 buttons on the mouse?


    The Macro/Keybind mod allows you to customize your mouse as well as your keyboard. You will also need LiteLoader (LL) and both are currently at 1.12.2.

    My Macro/Keybind is 1.12.1 (0.15.4) but works with 1.12.2. There is a 1.12.2 LL.

    I use 5 of the 7 buttons often. When not playing MC the mouse performs normally. Mr. Mumfrey (author) may be able to explain how to utilize all mouse buttons, it wasn't a priority for me.

    I use a few Forge mods as well... LL can extend Forge mods, this allows both to work with one another.

    Posted in: Discussion
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    posted a message on Pardon my rant....
    Quote from viYilante»

    Edited


    Do a search for a wired JWFY gaming mouse ($5±). 7 buttons and no problems.

    HTH

    Lou


    @ gnatpiz;

    One more thing that may help if your eyesight is fading, I have an AZIO, large character, backlit keyboard that I find irreplaceable. The most common complaint deals with the superscripted characters (they are subscripted). It's a very minor problem unless someone besides you sits at your computer.

    Lou

    Posted in: Discussion
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    posted a message on Pardon my rant....
    Quote from gnatpiz»

    I already own PS3 and PS4. I got Java because I want the texture packs and mods. A co-worker is extremely deep into Java and I wanted to go on his server. I wanted the controller because I already know it and like them.

    However, I'm done with trying to adapt. When I return the xbox one, I'm only out $3 (for controller companion) 1 day of my time, and good quantity of bad attitude. It's gonna be the keyboard. That adapting stuff is far above my abilities now. It's not good when you open tabs in an app and it's like reading Greek. I kept up with tech for 29 years, and all it did was shift into overdrive and leave me in the dust. I learned on DOS and Windows 3.1. I just don't have the energy for this level of concentration anymore. :wacko:


    My first computer was a 286 8 or 12 (turbo) with 1 meg of RAM and a 20 meg hard drive. I was a MSgt stationed in Germany. I still have it and it's never had windows installed. DOS was my friend. I do not code... I got fairly good at writing macros for Excell. Give the keyboard a chance and I think you'll grow to like it. Get hung up or just want to chat, fire me a PM. I cannot promise I can help but I'll try. If I don't know the answer I'll tell you that too.

    Trust me, the keyboard is far easier to adapt to your play.

    HTH

    Lou

    Posted in: Discussion
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    posted a message on Pardon my rant....

    I will turn 69 this year!

    I would be handicapped if forced to utilize some outside controller.

    The keyboard is definitely more user-friendly. It is also 100% configurable, try that with your controller!

    Research the macro/keybind mod (not yet 1.13 compatible). I have some magic assigned to almost every key on my keyboard, some keys have up to 3 different functions depending on the CTRL or SHIFT key positions.

    I suggest you quit ranting and become familiar with your keyboard. Ranting here will work no better than it does for my current President!!!

    Lou

    Posted in: Discussion
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    posted a message on Do chickens die indoors?

    I have an underground ranch (under 9 blocks of water and a single layer of glass). The walls are sandstone and the block nearest the wall is water. I don't recall the last time I lost a chicken (16), cow (32), or sheep 32 (two of each color).

    HTH

    Posted in: Discussion
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    posted a message on Macro / Keybind Mod
    Quote from maxshadow09»

    Can this mod be used to bind two actions to the same key? I mean keybinds, those you can access from the controls menu. Normally, when there's a conflict, only one action will trigger. I've been trying to find a mod that allows you to bind the same key to many actions, without luck. There seems to be only one mod, but it's outdated and buggy.


    Hello Max;

    I think I do what you want all the time (1.12.2).

    I have a conditional macro bound to my E key. If I hold CTRL and type the E key, it turns on /instantmine (MoreCommands mod). If I just type E, it turns off /instantmine, /noclip, and /fly.

    /instantmine off|/noclip off|/fly off (again all MoreCammands).

    HTH

    Lou

    Posted in: Minecraft Mods
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