I red about spreadplayers commands with an entity that loads the far chunk.
I could not make that system functional. I don't know what I'm doing wrong. I'm confused with all this.
Actually, I'm trying to create a redstone block far away that will activates another system (ex: summon a chest with goods in it).
I tried a system with 3 commands block that are activated very rapidly and in a specific order (see image):
1. the button to push
2. teleports the player to the far chunk where I want a redstone block to appear
3. the redstone block appears in the far chunk (setblock redstone_block)
4. teleports back the player where he activated the system
So, the player is teleported at the chunk where is the summoned chest and comes back right after (in a blink of an eye).
And eventually, in my adventure, the player will reach that area with the chest that he summoned earlier in the game.
Any idea to create this in a more efficient way?